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Digital Graphics for Interactive Media Friday, 4 April Final Evaluation Overall I feel that during this Unit I have come a long way with regard to my skills using Photoshop as well as my understanding of it and how it can be used to benefit graphical work of various natures.
Below is a re-post of the finished tutorial picture that I made. The picture was made almost entirely by creating and manipulating work paths. I did, however, successfully work with layers as just about every section of the fish was a on a different layer. I found it such a natural concept so I picked up on it immediately.
I also used the gradient tool a lot to fill paths and learned the use of layer masks. An example of where a layer mask was used is on the background moon the original image is a full moon. On hindsight, having now knowledge of even more tools, I realise that I could have improved the fish with the use of the blur and smudge tools.
Another aspect I learned about is the importance of canvas size. At this point it took about 20 minutes to save the file and at one time it even blue-screened the computer. This was one of the first lessons I took forward to the task of logo creation, ensuring that the canvas was a very modest size in comparison.
With the artwork that followed, I further practiced and improved my skills with Photoshop. Here are some of the images I made. With the plane image, I used the select tool to select most of the background, and then refined the selection to make sure that the plane was not affected to get rid of the background.
I used the plane to create a custom brush. Then I added a drop shadow onto the plane itself, and used the brush to make the coloured shadows. I originally intended to use this in the presentation about graphics concepts, but then decided against it since it obscured other images.
With the collage, I had three images to work with: From the last two, I only removed the background to make sure it was transparent like with the plane. But with the pen and mouse, I had originally tried to find and failed an image of a graphics tablet pen instead.
So I decided to use Photoshop to try and disguise the ballpoint pen to look more digital.
This is where I learned to use the blur, sharpen and particularly the smudge tool. With my logo designs and character designs I mostly used work paths which I quickly learned to save and re-use.
These were filled with either solid or gradient colours, then layer effects such as drop-shadows or glows added. I tested a lot of different effects, especially with the logos, which I found I could manipulate to create various effects. I stumbled on some really cool effects by accident, including the version of the Fenix logo where the bird was in the foreground and the feather was behind it blurred out in the background looking like a watermark.
While I felt the logos were fit for purpose in that they explored several different possibilities and ideas and then worked with them, I realised along the way that I personally did not enjoy working with minimalist graphics.
With many of the logos I commented that while I thought they looked good and enjoyed the way the design had turned out, I did not believe that it would work in practice very well as a logo. This being because many of them have a sort of level of detail that will be quickly lost if the image has to be printed very small such as part of a letterhead or business card.
As far as skills and understanding of Photoshop go, I feel that I have come a long way during this Unit. I feel that I have found a new, powerful and infinitely useful tool with which to work in the future.
I had tried approaching Photoshop and its derivatives in the past. But overcoming the first learning curve in this unit, I feel like I can now go on successfully to find and practice the more complete array of advanced tools that Photoshop has.
I also got an enormous amount of satisfaction out of the last task creating the mage character as I found that a task which used to take me hours and hours by hand colouring in line art was not only faster with Photoshop, but it allowed me the safety of non-destructive editing, a luxury I have not been able to afford when drawing by hand.
And it has given me a good starting point from which to move forward. Posted by Nana Kafka at.Unit 35 - Digital Graphics for Interactive Media Conclusion Thank you for your attention! You can't pinch any pictures from the Internet - the work has to be YOUR OWN. Media-rich – Motivate your students with compelling visual content including videos, interactive info-graphics and striking photography on culturally diverse topics.
Flexible – Reorder content and decide how and when you want to assign homework: ideal for differentiated learning. Ict btec level 3 national extended diploma watch. Announcements. Unit 1 Unit 2 Unit 3 Unit 5 Unit 9 Unit 10 Unit 13 Unit 14 Unit 22 Unit 28 Unit 29 Unit 30 Unit 31 Unit 35 Unit 42 Unit 43 For Merit Unit 12 Unit .
Unit Digital Graphics for Interactive Media Unit Interactive Media Authoring writing proposals and constructing reports. They will therefore develop their ability to A.1 Applications of interactive media graphics A.2 Pixel A.3 Raster images A.4 Vector images A.5 Bit depth A.6 Colour space.
Transcript of Unit 35 Assignment 3. Virtually all graphics today are electronic Unit 35 Digital Graphics for Interactive Media Objective: Understand the theory and application of Digital Graphics Technology Raster File Types JPEG/JPG Copy of BTEC L2 Unit 4 Task 1.
BTEC L3 Unit 16 Assignment 3. Popular presentations. See more. Unit 31 - Digital Graphics For Interactive Media -Compete units with delivery Powerpoints, mark grid, assessment sheet and guides. Easy Unit, like Unit 27, create 4 graphics for website of interactive media, works well with Unit .